I’ve been too busy to Blog this earlier, but an article I wrote introducing methods of skinning Flash MX 2004 components was published on DevNet. In the article I detail different basic methods of skinning components that involve both using the library or code as well as discuss that pluses and minuses of each. I know there has been a lot of discussion and interest on the subject and hope you find this article helpful.
You can find the article here
An article I wrote was published today on ultrashock.com. The article introduces the V2 component architecture and discusses UIObject/UIComponent.
The Article Covers:
- Setup and Core Implementation
- Required Properties
- Initialization, required methods and a bit of theory
- Post-Initialization Concerns
- Public API
- The UIComponent Base Class
You can find it here.
I’ve written tutorial for ultrashock.com introducing the topic of developing components for Flash MX 2004. Components have really come a long way since MX and in this article I introduce some and go through building a v2 component. I left a few things out purposely as there really is a lot to cover and I wanted to keep it approachable.
Also, this tutorial was part of a new series of tutorials released by Ultrashock.com. If you have not checked them out and want to get up to speed on Flash MX 2004 I highly recommend them.