Skinning the Flash MX 2004 Components article published on DevNet

I’ve been too busy to Blog this earlier, but an article I wrote introducing methods of skinning Flash MX 2004 components was published on DevNet. In the article I detail different basic methods of skinning components that involve both using the library or code as well as discuss that pluses and minuses of each. I know there has been a lot of discussion and interest on the subject and hope you find this article helpful.

You can find the article here

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